Farm Light Gun Parts in ARC Raiders by looping suburban scout zones, low-security sites, and drone patrol events; run a fast, quiet kit, tag parts, stash often, and keep upgrades rolling.
If you're trying to keep a mobility build alive in ARC Raiders, Light Gun Parts are the thing you run out of at the worst possible time. You swap a barrel, patch up a lightweight rifle, and suddenly you're broke on components again. A lot of players just "hope" they'll drip-feed in from random loot, then wonder why their kit feels behind. If you want to stay fast and keep your mid-game weapons tuned, plan your runs and, when you're topping up your loadout between sessions, it doesn't hurt to know places like EZNPC exist for picking up game currency or items so you can get back out there without a long stall.
Pick Fights That Spawn Small Targets
Skip the big, loud industrial areas when you're farming parts. They're fun, sure, but the time-to-reward is rough. You're better off in suburban edges, low-security compounds, and any route that's packed with scouts, light troopers, and support drones. Those are the enemies that tend to cough up Light Gun Parts more often, and they come in clusters. Look for events that force waves: supply cache defenses, quick convoy hits, anything that keeps reinforcements rolling in. The trick is to chew through the swarm, grab the drops, and leave before the fight turns into a ten-minute duel with one chunky unit.
Loadout That Keeps You Moving
Build for speed and cleanup, not "hero moments." High rate-of-fire guns feel best because you're deleting weak bodies fast, and you're not stuck re-aiming every second. If you've got piercing rounds or anything that can tag multiple targets in a line, even better. Bring one gadget that buys you space—slow fields, stuns, whatever your build supports—because reloading in the open is how runs die. Mobility tools are mandatory: dash boosters, grapple, anything that lets you bounce from pile to pile. Solo players, go quiet when you can. A suppressed setup helps you pop drone carriers and slip out before the whole area wakes up.
Run It Like a Route, Not a Wander
You'll make more parts in less time if you treat the map like a loop. Pick 3 to 5 spawn-heavy spots you can hit back-to-back, then rotate them in order. Use vehicles or fast travel to cut the dead time. Trigger a small objective, clear the light units, scoop the parts, and bail before the alert level gets annoying. Around 45 minutes is a solid window before things start feeling inefficient, so reset and go again. Also, don't be that person who loses a drop because their bag is full of scrap. Keep a couple slots reserved, dump junk at the hub, and stay disciplined.
Squad Roles and Quick Resets
With a squad, this gets way smoother. Someone handles crowd control, someone watches for elites, and one person just hoovers loot so the pace never dies. Random groups can work too, but it's worth syncing with players who actually want a farm run, not a sightseeing tour. Keep your comms simple: call drops, call exits, don't overstay. When you've got the rhythm down, the grind stops feeling like work and turns into maintenance you can do on autopilot, which is handy if you're also sorting upgrades or even browsing ARC Raiders Accounts between runs to line up your next session without losing momentum.
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